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This past week our Screenshot Challenge was “ Go With the Snow”.An individual’s social network and community - their ‘social capital’ - has been thought to influence outcomes ranging from earnings to health. You can submit your screenshot via Twitter with #MSFSchallenge or the Weekly Forum Post ! This week’s screenshot challenge: Small but Mighty Ponds and Lakes If you’re an Xbox simmer thinking about upgrading your controls, watch this video for more information. Which one is right for you? Over at YouTube, SimHanger Flight Simulation recently posted a run-down of the various yokes and throttles currently supported on the Xbox platform.
#MICROSOFT UPDATES FOR WINDOWS 10 THURSDAYS PC#
PC simmers have dozens of control options available to them, but those who enjoy MSFS on the Xbox platform have a more limited (but growing!) selection of flight controls. Going beyond a basic gamepad setup is one of the best ways to enhance your enjoyment by increasing the sense of immersion and realism while flying in Microsoft Flight Simulator.
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97 mission packs (+3) are either released or are in various stages of development.73 scenery packs (-2) are not announced, but the dev let us know that scenery is in production.19 scenery packs (+1) beyond the released scenery have been announced.194 scenery packs (+9) have been released in the in-sim marketplace.706 scenery packs (+19) have been released on the platform so far in various stores.798 scenery packs (+11) are either released or are in various stages of development.102 aircraft (+13) are not announced, but the dev let us know that an aircraft is in production.173 aircraft (+4) beyond the released aircraft have been announced.76 aircraft (+4) have been released in the in-sim Xbox marketplace.105 aircraft (+3) have been released in the in-sim PC marketplace.149 aircraft (+5) have been released on the platform so far in various stores.424 aircraft (+22) are either released or are in various stages of development.105 airports (-2) are not announced, but the dev let us know that an airport is in production.119 airports (+0) beyond the released airports have been announced.827 airports (+22) have been released in the in-sim marketplace.1,388 airports (+25) have been released on the platform so far in various stores.1,512 airports (+23) are either released or are in various stages of development.In total, over 2,931 3 rd party products (+59) have either been released or are in development. Beyond that, another 591 products (+14) from 3 rd party developers are in production (311 announced, 280 unannounced). In total, 2,340 products (+52) have already been released in 3 rd party stores and the in-sim marketplace.As of 07/23, we have now approved 263 (+12) third parties into the in-sim marketplace and – so far 159 (+6) have released 1,294 products on PC (+59) and 1,003 on Xbox (+47).obj generation which would sometimes lead the compilation to fail.
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We fixed a crash in the new NavData API.We fixed an issue when plugging particle specific computation in Rate parameter of Emitter block.We added a warning for vector placement with several meshes.We fixed a crash at exit after using vector placement.We added a search bar to easily locate parameters.We fixed the “Save and reload” button found in the “Cameras” tab.An empty Material Library will now compile as expected instead of throwing a cryptic error.We fixed the misleading message that said the user was editing a material from a specific asset group while it was showing the name of the package.We fixed a crash upon freeing-up font data.This is to avoid the fonts file locking when using NanoVG, which prevented packages from getting rebuilt when in use. Package fonts are now added to the Windows Fonts table only when drawing with GDI+.32 NEW PRODUCTS: 14 ON PC, 18 ON XBOXĥ6 UPDATED PRODUCTS: 31 ON PC, 25 ON XBOX Marketplace updates generally go live on Thursdays between the release of this blog post and 5pm PT. There are 32 new and 56 updated products in the Marketplace today. The web-friendly version is available here. Click here for the web-friendly version of the most recent Development Roadmap.Ĭheck out July 21st’s Development Update for the most recent Feedback Snapshot.
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